AoeStats
← Thay Crai Yon

Pilgrims

508723407Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1023
+16
🇲🇽 Vikings · Mexico
997
+17
🇧🇾 Turks · Belarus
990
+17
🇫🇷 Franks · France
1054
-18
🇫🇷 Mongols · France
1030
-17
🇫🇷 Celts · France
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,287 11:45 19:39 — ⛏ Fish Boom FC
31 1,107 14:18 18:28 — ⚔ Fish Boom into Scouts FC
26 947 12:47 27:00 — ⚔ Fish Boom into Galleys into Scouts
26 953 10:36 20:05 — ⚔ Fish Boom into M@A FC
24 864 13:15 18:31 34:32 ⚔ Fish Boom into Scouts FC
21 746 13:17 32:50 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,400 14,048 5,035 430 23,913 24,515
11,195 6,772 3,085 1,605 22,657 24,126
5,680 11,975 2,540 525 20,720 23,669
7,490 8,231 3,055 1,500 20,276 22,145
6,380 6,000 2,805 950 16,135 17,287
5,665 5,530 915 950 13,060 13,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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