AoeStats
← Thay Crai Yon

Arabia

508088557Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 71m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1025
+16
🇫🇷 Mongols · France
1021
+16
🇫🇷 Celts · France
1033
-16
🇨🇦 Vietnamese · Canada
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,130 10:45 25:26 47:50 ⚔ Scout Rush
28 2,007 10:23 22:26 42:35 ⚔ M@A Rush
26 1,863 10:48 25:42 41:06 ⚔ Scout Rush
21 1,507 11:17 21:45 35:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,970 20,424 14,605 2,365 68,364 70,422
20,470 25,419 15,290 6,950 68,129 72,442
22,190 19,795 9,010 3,775 54,770 60,469
18,835 15,368 14,385 1,250 49,838 55,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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