AoeStats
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MegaRandom

508895132Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 21m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1574
+10
🇧🇪 Italians · Belgium
1514
+12
🇺🇸 Franks · United States
1508
+12
🇬🇧 Muisca · United Kingdom
1439
+15
🇮🇹 Georgians · Italy
1447
-13
🇦🇷 Bohemians · Argentina
1431
-12
🇨🇳 Turks · China
1420
-12
🇫🇷 Persians · France
1417
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 1,435 9:51 19:04 — ⚔ Scout Rush
62 1,320 9:22 — — ⚔ Archer Rush
59 1,264 9:44 — — ⚔ Archer Rush
40 843 12:11 — — ⚔ Scout Rush
39 832 9:38 — — ⚔ Scout Rush
30 637 10:22 — — ⚔ Scout Rush
29 620 11:27 — — ⚔ Tower Rush
27 578 10:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,200 2,594 1,025 125 8,944 9,307
3,085 3,662 2,170 0 8,917 9,794
4,425 2,756 700 410 8,291 9,161
5,110 2,600 50 185 7,945 8,677
2,950 3,609 1,315 0 7,874 8,980
4,475 3,058 100 0 7,633 8,799
3,925 2,434 50 0 6,409 7,537
2,955 1,712 100 1,000 5,767 6,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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