AoeStats
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MegaRandom

508253991Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1555
+14
🇬🇧 Tupi · United Kingdom
1550
+14
🇩🇪 Khitans · Germany
1508
+16
🇪🇸 Maya · Spain
1493
+17
🇯🇵 Cumans · Japan
1570
-17
🇻🇳 Malians · Vietnam
1522
-16
🇳🇿 Portuguese · New Zealand
1483
-14
🇯🇵 Wei · Japan
1475
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,618 9:57 23:49 39:54 ⚔ Archer Rush
60 2,489 9:05 19:38 — ⚔ Scout Rush
51 2,122 10:18 25:10 36:06 ⚔ Archer Rush
36 1,483 10:07 22:10 39:14 ⚔ Scout Rush
33 1,375 10:00 29:44 — ⚔ Archers into Fire Galleys
28 1,150 9:43 26:35 — ⚔ Scout Rush
27 1,137 9:42 19:23 34:16
27 1,110 11:42 21:53 —

Resources

Player Food Wood Gold Stone Spent Collected
22,335 13,359 4,990 950 41,634 44,516
15,770 9,427 7,420 950 33,567 36,439
12,525 11,480 7,215 955 32,175 36,227
12,500 10,261 5,910 1,850 30,521 32,155
7,985 9,921 5,095 1,120 24,121 24,970
10,880 9,141 2,555 1,155 23,731 24,989
11,010 6,055 3,170 2,150 22,385 24,021
8,675 6,218 1,115 2,040 18,048 19,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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