AoeStats
← CL.Capitán Haddock

African Clearing

510889648Analyzed
3v3 RM · 19h ago on Oct 3, 2026· 58m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1098
+15
🇵🇱 Saracens · Poland
1092
+15
🇨🇳 Vietnamese · China
1085
+15
🇨🇱 Persians · Chile
1090
-16
🇨🇱 Italians · Chile
1073
-15
🇨🇱 Vietnamese · Chile
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,022 13:44 21:35 43:49 ⚔ Archers FC
31 1,821 14:00 20:42 35:53 ⛏ Fast Castle
29 1,718 11:49 19:02 41:05 ⚔ Towers FC
29 1,711 14:42 18:18 44:00 ⛏ Fast Castle
26 1,552 15:38 24:18 — ⛏ Fast Castle
13 740 15:00 20:46 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,025 15,305 12,100 2,000 64,430 79,734
23,835 12,716 14,820 1,610 52,981 55,573
13,810 15,672 11,095 2,155 42,732 53,233
17,490 15,580 4,585 1,930 39,585 49,670
11,395 12,368 8,860 1,950 34,573 44,296
7,775 9,390 1,045 2,065 20,275 21,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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