AoeStats
← CL.Capitán Haddock

Arena

510888575Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 2m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1072
+18
🇧🇷 Franks · Brazil
1059
+18
🇨🇱 Italians · Chile
1055
+18
🇨🇱 Goths · Chile
1037
+19
🇧🇷 Poles · Brazil
1127
-19
🇲🇽 Poles · Mexico
1109
-18
🇨🇴 Byzantines · Colombia
1105
-18
🇲🇽 Khmer · Mexico
1092
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 170 — — —
56 149 — — —
52 139 — — —
42 112 — — —
28 75 — — —
24 63 — — —
10 26 — — —
6 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 0 0 400 240
300 75 0 0 375 190
250 75 0 0 325 75
300 0 0 0 300 180
300 0 0 0 300 271
150 100 0 0 250 220
100 100 0 0 200 250
150 25 0 0 175 254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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