AoeStats
← Mrachnyy

Yucatan

510323653Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 34m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 2,093 11:41 15:33 — ⛏ Fast Castle
45 1,563 9:50 27:13 — ⚔ Archer Rush
42 1,452 10:20 14:32 — ⛏ Fast Castle
40 1,363 11:08 15:29 — ⛏ Fish Boom FC
38 1,306 9:30 23:35 — ⚔ Scout Rush
36 1,225 9:02 25:19 — ⚔ Scouts into Fish Boom
28 978 11:27 15:42 29:45 ⛏ Fast Castle
20 699 11:57 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,185 11,273 3,385 400 28,243 31,040
11,875 8,788 4,270 850 25,783 29,293
9,420 5,505 4,925 950 20,800 23,261
10,295 6,750 2,795 860 20,700 21,755
7,520 7,682 4,560 100 19,862 22,178
8,240 4,700 1,225 630 14,795 16,942
5,725 4,591 1,575 1,030 12,921 13,714
6,450 3,450 1,075 130 11,105 12,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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