AoeStats
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Arabia

506509056Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 43m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1202
+15
🇦🇷 Celts · Argentina
1151
+17
🇦🇷 Franks · Argentina
1077
+21
🇳🇱 Aztecs · Netherlands
1207
-19
🇳🇱 Magyars · Netherlands
1202
-19
🇳🇱 Britons · Netherlands
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,167 10:13 21:41 — ⚔ Scout Rush
45 1,951 8:45 19:44 39:19 ⚔ Archer Rush
41 1,799 9:18 20:06 30:48
24 1,030 10:34 20:55 — ⛏ Fast Castle
21 941 11:16 18:11 38:03 ⛏ Fast Castle
19 816 12:00 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,705 10,823 12,160 1,635 39,323 40,299
16,070 15,078 4,785 1,700 37,633 42,956
14,140 12,553 7,840 1,605 36,138 37,140
14,315 10,047 5,205 2,545 32,112 35,390
14,275 9,977 1,360 2,150 27,762 33,686
11,930 9,964 4,160 1,700 27,754 32,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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