AoeStats
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Arena

506495513Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1200
+16
🇨🇱 Spanish · Chile
1183
+16
🇨🇱 Portuguese · Chile
1183
+16
🇳🇱 Saracens · Netherlands
1224
-17
🇳🇱 Byzantines · Netherlands
1219
-17
🇳🇱 Britons · Netherlands
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,687 10:33 15:34 40:28 ⛏ Fast Castle
41 2,374 10:56 16:12 33:32 ⛏ Fast Castle
36 2,068 11:43 16:17 28:17 ⛏ Fast Castle
29 1,642 11:20 14:48 30:44 ⛏ Fast Castle
26 1,491 10:52 15:11 30:07 ⛏ Fast Castle
23 1,304 11:24 15:32 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,440 25,170 21,165 2,250 81,025 88,392
29,870 26,706 18,415 2,770 77,761 97,928
17,825 21,835 18,255 2,900 60,815 91,091
24,890 25,285 6,610 2,225 59,010 63,782
12,175 26,310 17,830 2,300 58,615 63,402
11,890 13,280 14,335 850 40,355 44,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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