AoeStats
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Arena

506487465Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 44m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1211
+13
🇳🇱 Byzantines · Netherlands
1206
+13
🇳🇱 Britons · Netherlands
1123
+15
🇹🇷 Turks · Türkiye
1157
-15
🇮🇹 Bohemians · Italy
1146
-14
🇩🇪 Franks · Germany
1095
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,909 10:58 19:59 29:46
35 1,549 10:11 16:02 31:03 ⛏ Fast Castle
34 1,496 10:16 16:08 24:07 ⛏ Fast Castle
26 1,164 10:39 14:48 28:49 ⛏ Fast Castle
25 1,107 10:53 14:30 30:32 ⛏ Fast Castle
24 1,083 10:46 14:52 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 22,925 8,180 4,250 57,215 63,966
24,850 13,850 9,945 3,125 51,770 75,756
18,305 13,890 11,325 2,965 46,485 61,425
20,720 11,010 12,770 1,670 46,170 48,235
15,900 13,571 6,495 1,615 37,581 43,569
15,880 9,850 7,265 1,450 34,445 38,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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