AoeStats
← Knuh

Arabia

507689193Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 38m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
1060
+16
🇩🇪 Lithuanians · Germany
1042
+17
🇹🇼 Magyars · Taiwan
1071
-17
🇬🇧 Mongols · United Kingdom
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,754 10:02 23:38 — ⚔ M@A into Archers
32 1,249 9:08 23:36 — ⚔ Scout Rush
28 1,073 10:40 24:06 — ⚔ Scout Rush
19 717 9:51 26:00 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,670 8,295 4,060 950 25,975 28,703
10,065 8,703 2,155 100 21,023 23,880
10,890 7,315 1,740 200 20,145 23,644
4,410 3,545 965 900 9,820 10,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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