AoeStats
← Knuh

Pilgrims

507688570Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 5m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Berbers · Czechia
1120
+14
🇬🇧 Persians · United Kingdom
1029
+17
🇧🇪 Romans · Belgium
1076
-16
🇩🇪 Persians · Germany
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 206 — — — ⛏ Fish Boom
33 170 — — — ⛏ Fish Boom
17 87 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 775 0 100 1,275 714
250 775 0 100 1,125 612
300 675 0 100 1,075 504
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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