AoeStats
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Nomad

510649519Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 65m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1463
+15
🇻🇪 Chinese · Venezuela
1414
+17
🇨🇱 Berbers · Chile
1411
+17
🇺🇸 Italians · United States
1349
+18
🇩🇪 Mongols · Germany
1485
-19
🇳🇴 Spanish · Norway
1459
-18
🇺🇸 Dravidians · United States
1403
-16
🇨🇦 Hindustanis · Canada
1360
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,939 13:58 17:43 31:38 ⛏ Fish Boom FC into Fire Galleys
54 3,581 13:43 20:58 39:34 ⛏ Fish Boom into Galleys FC
44 2,896 14:25 17:52 35:51 ⛏ Fish Boom FC into Galleys
41 2,667 13:58 26:07 56:41 ⚔ Fish Boom into Archers
40 2,623 14:12 20:17 43:26 ⛏ Fish Boom FC
31 2,041 15:05 19:04 44:02 ⛏ Fish Boom FC
27 1,784 12:19 20:50 36:19 ⛏ Fish Boom FC
25 1,624 14:16 18:12 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,215 45,685 25,815 5,075 108,790 126,140
45,130 34,345 20,200 5,950 105,625 108,792
43,530 29,490 21,795 3,980 98,795 105,825
49,335 20,765 13,710 5,180 88,990 90,477
31,880 28,069 14,975 7,245 82,169 84,448
37,205 28,879 12,270 3,565 81,919 83,140
14,775 22,729 12,505 6,450 56,459 61,251
13,275 14,624 7,960 3,200 39,059 42,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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