AoeStats
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Yucatan

510422429Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 21m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1397
+15
🇲🇽 Byzantines · Mexico
1360
+17
🇺🇸 Berbers · United States
1329
+18
🇨🇴 Spanish · Colombia
1286
+20
🇨🇴 Britons · Colombia
1438
-20
🇵🇾 Dravidians · Paraguay
1393
-18
🇦🇷 Lithuanians · Argentina
1377
-18
🇨🇳 Magyars · China
1294
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,009 8:55 — — ⚔ M@A into Skirms
45 979 9:54 — — ⚔ Scout Rush
40 858 9:29 19:17 — ⚔ Scout Rush
40 863 11:53 17:36 — ⚔ Scout Rush
40 870 9:12 — — ⚔ Archer Rush
39 850 10:09 19:15 — ⚔ Scout Rush
35 755 11:04 14:51 — ⛏ Fast Castle
32 686 9:48 19:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,130 2,903 300 200 10,533 10,223
5,200 1,903 1,190 1,420 9,713 10,122
4,595 3,445 600 200 8,840 9,704
3,525 2,863 1,990 0 8,378 9,524
4,320 2,854 350 200 7,724 8,445
4,625 2,139 440 160 7,364 8,542
3,795 2,571 570 300 7,236 7,348
2,375 1,389 50 0 3,814 4,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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