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Lombardia

510220103Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
62 3,886 11:09 16:22 35:53 ⛏ Fast Castle
41 2,574 11:24 16:12 33:19 ⚔ FC into Archers
39 2,450 11:13 16:12 36:44 ⛏ Fast Castle
36 2,272 10:40 20:08 37:13 ⚔ Drush
32 1,997 11:05 14:49 29:36 ⛏ Fast Castle
28 1,732 10:44 16:40 30:48 ⛏ Fast Castle
21 1,337 9:55 22:23 36:36 ⚔ Scout Rush
17 1,061 8:57 20:46 35:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,440 34,234 14,125 4,390 95,189 117,111
46,835 19,270 26,875 1,150 94,130 109,301
41,670 28,911 15,520 3,550 89,651 97,804
17,325 27,209 22,840 5,315 72,689 76,986
25,990 19,468 23,640 3,570 72,668 75,198
26,170 21,021 16,850 5,560 69,601 79,366
21,020 22,331 16,070 1,630 61,051 66,208
31,220 14,794 10,715 2,900 59,629 66,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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