AoeStats
← [HOBO]Drifter

Arena

509995501Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1285
+14
🇪🇸 Bohemians · Spain
1272
+14
🇺🇸 Spanish · United States
1266
+14
🇦🇺 Dravidians · Australia
1172
+18
🇦🇷 Armenians · Argentina
1247
-16
🇺🇸 Ethiopians · United States
1233
-15
🇵🇾 Burgundians · Paraguay
1228
-15
🇺🇸 Hindustanis · United States
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,372 11:56 15:56 29:40 ⛏ Fast Castle
45 2,212 11:16 15:16 32:58 ⛏ Fast Castle
43 2,106 10:48 14:40 30:14 ⛏ Fast Castle
35 1,724 9:54 14:15 30:04 ⛏ Fast Castle
35 1,693 9:47 14:50 28:01 ⛏ Fast Castle
32 1,567 11:01 14:41 28:41 ⛏ Fast Castle
30 1,464 9:27 13:05 29:23 ⛏ Fast Castle
27 1,323 9:32 13:52 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,740 28,520 12,690 2,080 75,030 78,813
30,580 27,885 15,065 1,030 74,560 81,070
34,455 28,530 9,585 1,700 74,270 87,059
29,550 20,051 16,180 2,400 68,181 80,474
27,165 15,830 18,350 3,025 64,370 73,077
18,675 23,896 15,155 2,095 59,821 71,467
26,165 14,260 17,115 950 58,490 67,344
25,745 8,886 17,260 1,640 53,531 63,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.