AoeStats
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Oasis

509492931Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 47m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1298
+14
🇺🇸 Tatars · United States
1256
+16
🇳🇮 Shu · Nicaragua
1233
+16
🇺🇸 Dravidians · United States
1342
-19
🇩🇪 Tupi · Germany
1209
-14
🇦🇺 Persians · Australia
1189
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,009 9:44 24:47 38:32 ⚔ Scout Rush
44 2,097 11:09 24:53 41:40 ⚔ Archer Rush
43 2,040 9:11 25:57 42:53 ⚔ Archer Rush
36 1,730 9:20 24:13 43:40 ⚔ Archers into Skirms
28 1,316 9:42 25:21 40:13 ⚔ Scout Rush
26 1,224 9:49 21:20 35:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,285 9,320 19,895 300 55,800 60,141
13,475 23,209 15,700 2,150 54,534 57,785
22,190 9,680 15,185 790 47,845 49,719
17,920 16,179 10,285 2,515 46,899 56,496
14,525 10,501 9,425 945 35,396 37,223
9,075 13,197 10,860 1,460 34,592 37,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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