AoeStats
← Legend

Coastal Forest

510779674Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
750
+14
🇦🇷 Japanese · Argentina
735
+15
🇹🇼 Jurchens · Taiwan
697
+17
🇨🇳 Byzantines · China
688
+17
🇩🇪 Saracens · Germany
726
-16
🇨🇳 Byzantines · China
726
-16
🇪🇬 Turks · Egypt
714
-16
🇵🇱 Turks · Poland
687
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,290 13:06 18:54 26:53 ◆ FC into Fast Imp
24 1,207 10:12 18:50 34:25 ⛏ Fast Castle
22 1,111 11:32 23:54 48:10 ⛏ Fast Castle
17 870 10:07 23:20 30:16 ◆ FC into Fast Imp
15 772 13:34 24:18 42:11 ⛏ Fish Boom FC into Fire Galleys
15 782 11:19 19:31 36:04 ⚔ Fish Boom into Towers FC
10 518 9:52 19:59 39:01 ⛏ Fast Castle
8 430 12:16 21:12 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,130 13,090 14,620 3,050 52,890 62,229
21,080 10,850 13,490 1,660 47,080 55,798
17,630 17,545 8,670 2,340 46,185 60,278
17,355 13,929 7,390 4,170 42,844 46,830
10,735 17,158 9,860 3,025 40,778 45,445
14,785 12,105 8,570 1,815 37,275 46,046
11,770 13,590 5,480 2,850 33,690 42,098
10,630 6,815 5,690 1,065 24,200 31,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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