AoeStats
← Legend

Arabia

510764725Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 32m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
722
+14
🇪🇬 Turks · Egypt
700
+14
🇫🇷 Britons · France
688
-15
🇪🇸 Mongols · Spain
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,301 11:42 21:46 — ⚔ Scouts into Archers
26 828 13:59 21:08 26:43 ◆ FC into Fast Imp
12 373 10:19 19:29 — ⛏ Fast Castle
11 351 13:00 22:40 —

Resources

Player Food Wood Gold Stone Spent Collected
7,365 5,045 2,355 1,500 16,265 18,699
6,775 4,483 2,500 180 13,938 15,132
5,150 4,216 1,025 1,165 11,556 13,534
4,120 3,520 290 125 8,055 8,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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