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Arena

510760675Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
749
+15
🇪🇬 Turks · Egypt
682
+18
🇺🇸 Spanish · United States
731
-17
🇺🇸 Khmer · United States
710
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,099 10:46 14:09 — ⛏ Fast Castle
28 795 13:05 19:57 — ⛏ Fast Castle
17 489 13:07 21:24 — ⛏ Fast Castle
13 366 9:46 19:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,005 4,600 1,165 200 11,970 13,964
5,425 3,615 2,360 100 11,500 13,726
4,625 3,390 1,775 1,300 11,090 12,953
4,460 4,500 1,280 105 10,345 11,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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