AoeStats
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Arabia

510726769Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 26m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
844
+11
🇨🇳 Spanish · China
793
+13
🇷🇸 Byzantines · Serbia
751
-13
🇪🇬 Turks · Egypt
696
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 757 10:21 15:21 — ⛏ Fast Castle
26 670 15:34 21:23 — ⛏ Fast Castle
20 518 12:02 22:29 —
12 315 10:50 20:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,080 4,780 600 400 12,860 14,176
5,025 3,240 1,660 1,300 11,225 11,705
3,255 2,921 380 650 7,206 8,290
3,650 2,455 535 365 7,005 7,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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