Four Lakes
508634479Analyzed1v1 RM
·
8d ago on Sep 23, 2026·
19m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Stanko2026's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
772557719
C
Feudal Age
13:03
vs 10:51
btm 8%
Castle Age
19:27
vs 20:09
top 42%
Imperial Age
—
vs 36:23
btm 0%
eAPM
28
vs 32
btm 41%
First military
14:49
vs 12:45
btm 33%
▼
Slow Feudal Age at 13:03 — slower than 92% of analysed players on Four Lakes
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 19:27
Stanko2026
D
Feudal Age
12:27
vs 10:51
btm 14%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
12:42
vs 12:45
top 49%
▼
Slow Feudal Age at 12:27 — slower than 86% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 19:54