AoeStats
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Lombardia

509651518Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1038
+15
🇦🇷 Portuguese · Argentina
1024
+16
🇦🇷 Tupi · Argentina
1048
-16
🇩🇪 Sicilians · Germany
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
28 1,368 10:30 22:43 40:04 ⛏ Fast Castle
28 1,348 10:44 19:07 41:09 ⛏ Fast Castle
28 1,389 11:47 18:33 37:32 ⛏ Fast Castle
12 611 15:14 26:59 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,405 13,895 11,140 2,400 47,840 70,738
20,180 11,620 7,700 2,900 42,400 43,664
16,840 12,129 10,660 1,730 41,359 47,140
9,025 7,005 3,030 855 19,915 23,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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