AoeStats
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MegaRandom

504337968Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
797
+14
🇨🇱 Persians · Chile
765
+15
🇦🇷 Mongols · Argentina
762
+15
🇹🇼 Poles · Taiwan
733
+16
🇵🇰 Turks · Pakistan
795
-17
🇬🇧 Khmer · United Kingdom
732
-15
🇬🇧 Bulgarians · United Kingdom
729
-14
🇬🇧 Franks · United Kingdom
709
-14
Compared against 149,466 analysed team-game players on MegaRandom.
tasiopicollo B
Feudal Age 9:59 vs 11:14
top 20%
Castle Age 24:38 vs 20:18
btm 16%
Imperial Age — vs 37:21
btm 0%
eAPM 25 vs 28
btm 44%
First military 14:24 vs 14:32
top 49%
▲ Fast Feudal Age at 9:59 — faster than 80% of analysed players on MegaRandom
▼ Slow Castle Age at 24:38 — slower than 84% of analysed players on MegaRandom
Hydarnis C
Feudal Age 11:31 vs 11:14
btm 43%
Castle Age 20:25 vs 20:18
btm 49%
Imperial Age 33:24 vs 37:21
top 21%
eAPM 11 vs 28
btm 8%
First military 22:15 vs 14:32
btm 13%
▲ Fast Imperial Age at 33:24 — faster than 79% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 22:15 (Monk) — later than 87% of analysed players on MegaRandom
▲ Town centers almost never idle — 10s across the first 20:25
Dremora C
Feudal Age 12:01 vs 11:14
btm 32%
Castle Age 21:42 vs 20:18
btm 38%
Imperial Age 34:35 vs 37:21
top 29%
eAPM 12 vs 28
btm 9%
First military 27:42 vs 14:32
btm 4%
▲ Fast Imperial Age at 34:35 — faster than 71% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
▼ First military only at 27:42 (Monk) — later than 96% of analysed players on MegaRandom
不動游星 A
Feudal Age 10:35 vs 11:14
top 33%
Castle Age 16:48 vs 20:18
top 20%
Imperial Age 30:04 vs 37:21
top 6%
eAPM 21 vs 28
btm 31%
First military 31:21 vs 14:32
btm 2%
▲ Fast Castle Age at 16:48 — faster than 80% of analysed players on MegaRandom
▲ Fast Imperial Age at 30:04 — faster than 94% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▼ First military only at 31:21 (Monk) — later than 98% of analysed players on MegaRandom
iakhan C
Feudal Age 14:18 vs 11:14
btm 8%
Castle Age 19:07 vs 20:18
top 39%
Imperial Age 35:47 vs 37:21
top 38%
eAPM 12 vs 28
btm 9%
First military 27:34 vs 14:32
btm 4%
▼ Slow Feudal Age at 14:18 — slower than 92% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
▼ First military only at 27:34 (Konnik) — later than 96% of analysed players on MegaRandom
▼ Town centers idle 3:02 of the first 19:07 — keep villagers queued
billyraza786 C
Feudal Age 12:04 vs 11:14
btm 31%
Castle Age 17:24 vs 20:18
top 25%
Imperial Age 36:22 vs 37:21
top 42%
eAPM 11 vs 28
btm 8%
First military 19:40 vs 14:32
btm 21%
▲ Fast Castle Age at 17:24 — faster than 75% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
Omeireles C
Feudal Age 14:27 vs 11:14
btm 7%
Castle Age 19:53 vs 20:18
top 46%
Imperial Age 28:31 vs 37:21
top 3%
eAPM 13 vs 28
btm 11%
First military 21:38 vs 14:32
btm 15%
▼ Slow Feudal Age at 14:27 — slower than 93% of analysed players on MegaRandom
▲ Fast Imperial Age at 28:31 — faster than 97% of analysed players on MegaRandom
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 21:38 (Spearman) — later than 85% of analysed players on MegaRandom
Super.Adz D
Feudal Age 16:18 vs 11:14
btm 3%
Castle Age 26:06 vs 20:18
btm 10%
Imperial Age 41:18 vs 37:21
btm 25%
eAPM 8 vs 28
btm 4%
First military 23:36 vs 14:32
btm 10%
▼ Slow Feudal Age at 16:18 — slower than 97% of analysed players on MegaRandom
▼ Slow Castle Age at 26:06 — slower than 90% of analysed players on MegaRandom
▼ Slow Imperial Age at 41:18 — slower than 75% of analysed players on MegaRandom
▼ Low eAPM (8) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 23:36 (Militia) — later than 90% of analysed players on MegaRandom
▼ Town centers idle 3:43 of the first 26:06 — keep villagers queued
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