AoeStats
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Nomad

510232430Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 64m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Japanese · Guatemala
1166
+16
🇺🇸 Bulgarians · United States
1163
+16
🇺🇸 Jurchens · United States
1157
+16
🇺🇸 Persians · United States
1154
+17
🇺🇸 Magyars · United States
1209
-18
🇺🇸 Byzantines · United States
1184
-17
🇺🇸 Bengalis · United States
1162
-16
🇺🇸 Franks · United States
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 4,533 14:57 20:59 37:36 ⚔ Drush FC
52 3,324 16:21 21:59 47:25 ⛏ Fish Boom FC
39 2,483 14:01 19:24 39:25 ⛏ Fish Boom FC
36 2,297 15:01 18:29 35:31 ⛏ Fish Boom FC
34 2,181 13:15 21:19 34:24 ⛏ Fish Boom into Fire Galleys FC
32 2,036 14:19 19:50 38:42 ⛏ Fish Boom FC
24 1,544 14:14 24:28 52:52 ⛏ Fish Boom into Galleys FC
17 1,086 14:28 19:48 41:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,230 26,159 41,415 4,300 110,104 111,530
35,005 17,320 25,915 4,800 83,040 95,454
33,995 17,790 13,680 4,350 69,815 71,865
23,890 18,259 11,930 4,500 58,579 61,229
17,665 29,209 8,620 3,045 58,539 68,594
15,785 20,291 10,190 3,030 49,296 50,847
12,005 17,205 7,220 2,125 38,555 41,205
16,730 14,325 4,675 2,405 38,135 39,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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