AoeStats
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Black Forest

510210251Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Slavs · Venezuela
1436
+8
🇨🇱 Celts · Chile
1248
+15
🇻🇪 Khmer · Venezuela
1186
+18
🇨🇱 Britons · Chile
1125
+21
🇻🇳 Japanese · Vietnam
1312
-18
🇲🇽 Bohemians · Mexico
1290
-18
🇬🇧 Slavs · United Kingdom
1179
-13
🇬🇹 Berbers · Guatemala
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,816 11:04 15:05 30:27 ⛏ Fast Castle
50 2,552 11:55 27:18 37:14 ⛏ Fish Boom FC
49 2,487 13:12 19:20 45:39 ⛏ Fast Castle
46 2,348 12:03 16:12 31:59 ⛏ Fast Castle
38 1,946 11:57 20:23 32:27 ⛏ Fast Castle
35 1,784 10:48 14:43 28:36 ⛏ Fast Castle
28 1,411 8:15 19:57 38:16 ⚔ Fish Boom into Towers FC
28 1,447 11:19 15:20 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,180 38,499 17,595 3,680 88,954 98,579
30,920 17,405 19,120 2,250 69,695 78,481
28,945 21,285 12,915 3,450 66,595 74,484
26,730 27,961 8,005 1,730 64,426 89,560
17,035 28,358 10,080 4,260 59,733 66,197
13,075 13,482 10,565 2,120 39,242 47,047
14,405 13,135 3,820 5,295 36,655 39,640
17,070 12,493 4,740 1,900 36,203 40,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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