AoeStats
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Black Forest

510627372Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1208
+15
🇹🇷 Japanese · Türkiye
1199
+15
🇫🇷 Persians · France
1180
+16
🇺🇸 Magyars · United States
1174
+18
🇦🇷 Muisca · Argentina
1259
-18
1208
-17
🇦🇷 Teutons · Argentina
1179
-16
🇨🇳 Khmer · China
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 284 — — —
27 172 — — —
27 175 — — —
21 133 — — —
9 55 — — —
6 40 — — —
6 36 — — —
4 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 246 50 0 1,396 1,209
1,050 261 50 0 1,361 1,286
650 300 0 0 950 1,088
450 33 50 0 533 616
400 0 0 0 400 340
300 0 50 0 350 446
250 0 0 0 250 240
0 0 0 0 0 484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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