AoeStats
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African Clearing

510853719Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 65m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,985 13:31 19:21 48:56 ⛏ Fast Castle
57 3,687 13:09 15:50 32:52 ⛏ Fast Castle
55 3,580 12:38 16:34 34:51 ⛏ Fast Castle
49 3,201 12:29 22:40 36:52 ⚔ Scout Rush
37 2,387 13:26 28:47 50:40 ⛏ Fish Boom FC
34 2,224 13:01 21:40 37:53 ⚔ Archer Rush
30 1,975 13:05 17:43 54:15 ⛏ Fast Castle
29 1,912 13:30 29:53 46:10 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
59,540 21,225 47,355 4,725 132,845 140,626
61,905 39,300 12,545 3,965 117,715 125,167
41,585 28,211 23,580 3,275 96,651 97,440
30,085 22,410 17,275 4,250 74,020 74,564
28,395 22,174 15,560 2,905 69,034 73,947
38,540 16,150 8,905 1,050 64,645 80,546
26,895 21,901 13,695 1,575 64,066 64,628
24,315 20,356 10,265 2,500 57,436 67,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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