AoeStats
← Kratos

Arena

505841942Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 52m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
912
+18
🇹🇷 Turks · Türkiye
824
+21
🇳🇿 Romans · New Zealand
1124
-26
🇳🇿 Goths · New Zealand
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,602 10:22 15:35 32:07 ⛏ Fast Castle
27 1,444 11:17 18:17 24:44 ◆ FC into Fast Imp
21 1,109 10:26 20:02 32:19 ⛏ Fast Castle
20 1,054 13:10 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,555 28,525 10,685 2,455 81,220 87,670
32,260 18,190 19,465 1,500 71,415 82,892
15,765 18,695 795 1,500 36,755 41,518
16,345 7,055 11,235 1,400 36,035 42,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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