AoeStats
← Kratos

QS Arena

503366323Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 39m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Sicilians · New Zealand
1115
+9
🇳🇿 Goths · New Zealand
755
+24
🇩🇪 Italians · Germany
954
-49
🇩🇪 Britons · Germany
954
-49
Player eAPM Actions Feudal Castle Imperial Opening
21 804 9:02 14:35 30:43 ⛏ Fast Castle
15 587 10:03 20:55 — ⛏ Fast Castle
10 385 9:55 21:37 — ⚔ FC into Scouts
8 307 11:52 24:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,230 12,492 7,245 3,675 44,642 61,510
11,590 8,210 2,905 750 23,455 33,509
10,395 6,355 3,035 1,645 21,430 29,373
8,800 7,805 3,300 1,400 21,305 30,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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