Arabia
510199475Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
42m 16s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SaMgAmEpLaY's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
cronathor
C
Feudal Age
10:43
vs 9:49
btm 25%
Castle Age
19:05
vs 21:49
top 14%
Imperial Age
38:11
vs 38:58
top 43%
eAPM
16
vs 38
btm 6%
First military
19:06
vs 10:33
btm 6%
▼
Slow Feudal Age at 10:43 — slower than 75% of analysed players on Arabia
▲
Fast Castle Age at 19:05 — faster than 86% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:06 (Hei Guang Cavalry) — later than 94% of analysed players on Arabia
SaMgAmEpLaY
B
Feudal Age
10:59
vs 9:49
btm 20%
Castle Age
18:01
vs 21:49
top 9%
Imperial Age
35:08
vs 38:58
top 16%
eAPM
31
vs 38
btm 34%
First military
11:11
vs 10:33
btm 39%
▼
Slow Feudal Age at 10:59 — slower than 80% of analysed players on Arabia
▲
Fast Castle Age at 18:01 — faster than 91% of analysed players on Arabia
▲
Fast Imperial Age at 35:08 — faster than 84% of analysed players on Arabia
▼
Loom after the Feudal click (17:56) — usually safest before it
▲
Town centers almost never idle — 31s across the first 18:01