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Black Forest

509884642Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 36m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
754
+14
🇻🇳 Malay · Vietnam
678
+17
🇮🇹 Persians · Italy
619
+19
🇩🇪 Lithuanians · Germany
725
-18
🇨🇴 Spanish · Colombia
689
-16
🇩🇪 Bohemians · Germany
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,575 15:05 18:38 — ⛏ Fast Castle
22 791 13:21 25:47 — ⚔ FC into Skirms
16 602 16:28 29:28 — ⚔ FC into Scouts
13 493 11:52 20:07 — ⛏ Fast Castle
9 319 16:12 35:07 — ⚔ Drush
7 257 18:07 32:02 — ⚔ M@A into Skirms into Archers into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,585 5,666 2,905 950 23,106 26,251
7,475 7,810 1,130 315 16,730 17,174
7,155 5,080 1,560 750 14,545 16,634
6,700 5,130 855 500 13,185 14,422
5,970 3,765 490 1,240 11,465 14,736
5,795 4,181 1,005 475 11,456 14,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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