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Arena

507522807Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 48m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
854
+11
🇹🇼 Bohemians · Taiwan
837
+12
🇹🇼 Japanese · Taiwan
814
+13
🇨🇳 Saracens · China
775
-13
🇫🇷 Goths · France
738
-12
🇩🇪 Tupi · Germany
720
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,217 11:34 17:22 32:05 ⛏ Fast Castle
18 882 17:01 21:07 26:45 ◆ FC into Fast Imp
17 813 12:09 16:14 32:13 ⛏ Fast Castle
16 788 11:54 17:37 33:24 ⛏ Fast Castle
12 570 11:38 18:07 34:15 ⛏ Fast Castle
5 248 11:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,335 13,345 9,800 2,350 51,830 57,457
18,265 9,800 11,460 1,725 41,250 52,720
12,900 14,330 9,105 2,300 38,635 51,301
17,630 13,920 4,925 1,650 38,125 48,013
8,840 7,590 1,900 1,750 20,080 24,212
2,200 600 50 0 2,850 4,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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