AoeStats
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Arabia

510343691Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 51m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
941
+16
🇩🇪 Celts · Germany
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,838 9:50 22:56 39:23 ⚔ M@A Rush
20 1,060 11:25 23:30 39:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,305 11,663 10,110 1,825 43,903 46,384
16,395 7,970 5,515 2,250 32,130 33,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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