AoeStats
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MegaRandom

510264623Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
961
+14
🇩🇪 Lithuanians · Germany
957
+14
🇪🇸 Franks · Spain
908
-14
🇪🇸 Britons · Spain
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,684 10:10 19:31 34:58 ⚔ Scout Rush
20 949 9:48 14:54 35:15 ⛏ Fast Castle
19 900 11:32 18:01 39:46 ⛏ Fast Castle
14 658 11:46 18:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,900 10,890 7,345 3,000 48,135 53,043
22,550 11,832 10,780 2,855 48,017 55,109
13,845 12,270 9,110 1,400 36,625 44,158
13,465 7,940 3,355 2,405 27,165 28,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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