AoeStats
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Arena

510150798Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
944
+13
🇨🇳 Bulgarians · China
900
+16
🇹🇷 Spanish · Türkiye
896
-15
🇹🇷 Cumans · Türkiye
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,278 9:05 17:16 33:37 ⛏ Fast Castle
24 1,036 12:20 16:01 35:08 ⛏ Fast Castle
18 757 10:27 16:38 36:33 ⛏ Fast Castle
16 677 10:53 25:49 35:24

Resources

Player Food Wood Gold Stone Spent Collected
24,345 12,120 8,435 1,880 46,780 49,205
15,795 18,665 5,530 200 40,190 47,847
22,075 8,155 4,965 2,155 37,350 41,636
11,705 5,610 5,930 880 24,125 28,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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