AoeStats
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Arena

510144498Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
934
+17
🇩🇪 Poles · Germany
927
+17
🇹🇷 Huns · Türkiye
903
+18
🇸🇰 Teutons · Slovakia
957
-18
🇸🇰 Lithuanians · Slovakia
951
-17
🇳🇱 Chinese · Netherlands
948
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,463 10:40 15:49 32:35 ⛏ Fast Castle
28 1,227 11:58 17:06 29:21 ⛏ Fast Castle
25 1,090 9:49 15:21 34:24 ⛏ Fast Castle
19 803 12:56 17:07 29:26 ⛏ Fast Castle
18 785 10:14 17:16 29:24 ⛏ Fast Castle
15 642 12:58 17:21 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,690 12,470 15,390 1,700 55,250 57,780
16,195 19,450 9,945 2,250 47,840 56,210
14,500 15,040 10,755 3,455 43,750 60,659
23,190 9,875 5,485 2,150 40,700 48,837
16,275 15,055 5,795 2,415 39,540 44,827
14,385 10,785 4,655 1,015 30,840 40,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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