AoeStats
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Lombardia

509340916Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,104 12:24 16:52 34:29 ⛏ Fast Castle
23 1,040 14:14 20:23 34:05 ⛏ Fast Castle
18 844 10:12 21:19 30:17 ⛏ Fast Castle
17 788 11:12 18:15 34:15 ⛏ Fast Castle
17 780 12:05 17:13 30:18 ⛏ Fast Castle
16 752 10:26 21:13 34:37 ⛏ Fast Castle
16 737 11:54 17:30 32:52 ⛏ Fast Castle
14 634 11:29 15:48 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 16,115 9,895 3,065 52,145 62,611
25,035 10,805 12,135 3,105 51,080 53,112
20,720 10,810 12,920 2,365 46,815 53,495
21,655 12,200 9,675 3,160 46,690 52,697
24,005 8,170 7,035 2,800 42,010 47,148
20,210 11,855 7,940 900 40,905 52,267
17,965 8,879 6,895 750 34,489 41,434
14,835 11,896 4,510 1,795 33,036 37,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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