AoeStats
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MegaRandom

508255800Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 73m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
974
+17
🇩🇪 Magyars · Germany
926
+18
🇩🇪 Celts · Germany
1003
-18
🇧🇬 Burgundians · Bulgaria
981
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,897 12:59 16:47 36:16 ⛏ Fast Castle
23 1,706 12:11 18:41 40:32
22 1,614 12:16 19:34 38:48
20 1,498 10:01 22:01 35:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,740 25,896 25,470 200 103,306 104,233
37,455 25,730 32,110 995 96,290 116,220
42,490 13,750 11,885 2,250 70,375 71,733
12,365 16,837 14,665 360 44,227 66,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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