AoeStats
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Arena

508225639Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1096
+15
🇹🇼 Vietnamese · Taiwan
1028
+18
🇪🇨 Lithuanians · Ecuador
1027
+18
🇩🇪 Poles · Germany
983
+20
🇹🇼 Wei · Taiwan
1131
-21
🇹🇼 Magyars · Taiwan
1094
-19
🇹🇼 Inca · Taiwan
1073
-18
🇹🇼 Khmer · Taiwan
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,487 11:16 15:20 31:11 ⛏ Fast Castle
41 2,137 12:10 20:28 32:36
27 1,397 10:57 16:58 33:57 ⛏ Fast Castle
27 1,424 10:44 15:02 30:01 ⛏ Fast Castle
22 1,137 11:18 15:16 34:04 ⛏ Fast Castle
21 1,111 10:09 18:41 28:45 ⛏ Fast Castle
21 1,118 11:35 17:25 34:42 ⛏ Fast Castle
16 836 9:52 15:53 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,880 21,680 15,285 8,490 82,335 93,666
35,660 19,235 20,030 1,550 76,475 78,894
39,260 20,845 12,040 2,875 75,020 80,258
19,215 24,180 17,455 2,690 63,540 76,194
28,600 9,790 16,435 3,000 57,825 74,702
37,190 11,095 5,545 1,550 55,380 65,666
26,900 17,055 7,440 3,070 54,465 62,049
19,785 9,295 4,430 1,500 35,010 38,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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