AoeStats
← DUNCAN

Arabia

510633132Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 92m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
918
+11
🇹🇷 Bohemians · Türkiye
902
+12
🇹🇷 Saracens · Türkiye
886
+12
🇦🇷 Franks · Argentina
774
+17
🇨🇴 Ethiopians · Colombia
834
-14
🇬🇧 Cumans · United Kingdom
818
-14
🇫🇷 Britons · France
795
-13
🇺🇸 Hindustanis · United States
754
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 3,492 10:48 21:11 43:34 ⚔ Archer Rush
28 2,551 9:35 21:36 41:12 ⛏ Fast Castle
24 2,205 9:24 23:18 37:25 ⚔ Archer Rush
24 2,188 13:51 23:46 41:38 ⛏ Fast Castle
22 2,024 14:30 25:30 40:45 ⛏ Fast Castle
20 1,875 12:06 27:09 45:18 ⚔ Scout Rush
18 1,626 11:52 26:23 39:31 ⚔ Archer Rush
17 1,545 10:39 19:33 61:57 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
76,855 35,938 15,515 2,925 131,233 148,190
43,460 19,964 49,220 3,890 116,534 137,050
45,325 37,460 17,165 4,345 104,295 113,359
33,315 34,535 23,075 1,110 92,035 101,542
39,150 22,562 24,485 4,000 90,197 117,130
9,850 36,592 27,685 4,865 78,992 81,417
25,475 22,255 18,220 3,680 69,630 75,811
18,235 20,275 13,020 3,200 54,730 61,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.