AoeStats
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Arena

510443463Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 43m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
926
+17
🇺🇸 Jurchens · United States
923
+17
🇺🇸 Armenians · United States
881
+18
🇺🇸 Byzantines · United States
964
-49
🇺🇸 Dravidians · United States
934
-17
🇦🇷 Goths · Argentina
932
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,141 10:33 15:00 35:40 ⛏ Fast Castle
45 1,930 11:59 17:23 22:05 ◆ FC into Fast Imp
34 1,473 11:01 19:26 30:54 ⛏ Fast Castle
31 1,331 12:29 20:35 —
25 1,062 10:35 20:01 28:36 ⚔ Skirmisher Rush
14 609 11:18 20:07 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,860 10,350 11,160 3,480 48,850 54,041
21,100 10,005 5,310 905 37,320 43,708
12,915 10,520 8,535 1,530 33,500 42,520
12,515 7,790 6,850 2,150 29,305 36,765
13,380 8,765 4,365 650 27,160 28,084
8,530 5,915 1,825 2,150 18,420 27,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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