AoeStats
← Yuli

Arabia

510265767Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 60m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
814
+16
🇯🇵 Celts · Japan
805
+16
🇳🇿 Slavs · New Zealand
801
+16
🇲🇽 Mongols · Mexico
838
-34
🇲🇽 Huns · Mexico
826
-23
🇲🇽 Maya · Mexico
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,719 10:01 17:33 43:28 ⛏ Fast Castle
27 1,644 12:37 18:33 — ⛏ Fast Castle
26 1,562 13:52 22:07 38:53 ⚔ Drush
25 1,508 9:49 15:27 43:03 ⛏ Fast Castle
24 1,464 11:54 30:33 45:55 ⚔ Archer Rush
13 777 10:57 17:36 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,025 14,000 17,310 7,975 67,310 71,178
16,030 18,030 10,675 2,225 46,960 57,357
10,775 17,554 8,790 2,605 39,724 42,101
13,710 12,164 11,645 890 38,409 45,649
14,000 12,019 6,180 2,140 34,339 53,284
16,485 11,310 3,420 2,615 33,830 39,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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