AoeStats
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Arabia

505729033Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 52m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
911
+16
🇨🇦 Byzantines · Canada
825
+24
🇲🇽 Celts · Mexico
1027
-62
🇲🇽 Khmer · Mexico
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,696 12:34 24:16 48:49
27 1,406 9:44 21:34 39:30 ⚔ Scout Rush
20 1,069 10:42 15:02 46:54 ⛏ Fast Castle
18 944 10:56 31:03 —

Resources

Player Food Wood Gold Stone Spent Collected
25,430 16,783 14,225 2,450 58,888 64,156
14,340 14,155 6,290 2,180 36,965 37,871
10,445 11,039 5,805 2,335 29,624 36,419
4,590 5,066 775 1,795 12,226 14,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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