AoeStats
← Ryzz

MegaRandom

508179419Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 45m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Mongols · New Zealand
1344
+11
🇳🇴 Gurjaras · Norway
1283
+18
🇨🇳 Burgundians · China
1255
+15
🇳🇨 Mongols · New Caledonia
1309
-16
🇫🇷 Vikings · France
1207
-12
🇳🇨 Wei · New Caledonia
1199
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,837 9:52 16:55 40:05 ⚔ Archer Rush
45 2,042 8:54 22:00 37:32 ⚔ Archer Rush
38 1,704 8:44 22:23 37:37 ⚔ Scout Rush
38 1,706 10:41 19:55 44:41 ⛏ Fast Castle
31 1,388 10:35 14:54 34:36 ⛏ Fast Castle
22 985 9:58 23:44 40:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,265 11,148 14,875 950 55,238 69,511
18,100 16,903 7,300 3,580 45,883 56,164
23,490 10,226 6,570 1,375 41,661 50,948
12,775 14,799 10,320 1,960 39,854 44,957
13,110 12,825 7,425 4,100 37,460 42,054
14,355 6,712 5,570 2,150 28,787 35,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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