AoeStats
← Ryzz

Black Forest

507948078Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1350
+16
🇦🇺 Celts · Australia
1303
+18
🇦🇺 Malay · Australia
1293
+18
🇦🇺 Muisca · Australia
1281
+18
🇫🇷 Aztecs · France
1382
-19
🇳🇿 Dravidians · New Zealand
1376
-20
🇨🇿 Chinese · Czechia
1329
-17
🇹🇷 Berbers · Türkiye
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,330 11:47 16:18 34:07 ⛏ Fish Boom FC
35 1,864 11:42 25:27 33:51 ⚔ M@A into Towers into Archers
34 1,767 13:52 17:34 33:48 ⛏ Fish Boom FC
33 1,747 12:05 17:54 31:03 ⛏ Fish Boom FC
30 1,588 13:06 21:23 36:57 ⚔ Fish Boom into Archers
26 1,388 11:06 16:44 30:38 ⛏ Fish Boom FC
21 1,119 11:42 19:01 34:48 ⛏ Fish Boom FC
18 956 12:34 16:16 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,470 20,740 23,830 1,750 88,790 107,374
37,175 22,335 17,600 3,875 80,985 101,976
23,005 33,820 13,820 2,630 73,275 98,463
26,775 20,765 21,205 1,700 70,445 85,589
17,150 28,938 13,775 3,240 63,103 65,116
16,150 27,085 13,615 4,520 61,370 70,873
21,915 18,395 9,090 3,060 52,460 67,882
16,695 19,956 12,000 1,485 50,136 67,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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