AoeStats
← Ryzz

Nomad

507945567Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 25m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1447
+15
🇪🇸 Saracens · Spain
1422
+15
🇪🇸 Poles · Spain
1415
+16
🇨🇳 Hindustanis · China
1430
-16
🇨🇳 Britons · China
1422
-16
🇳🇿 Wei · New Zealand
1390
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,102 13:13 17:01 — ⛏ Fish Boom FC
40 1,039 12:35 21:54 — ⛏ Fish Boom FC
40 1,044 12:41 — — ◆ Fire Galleys into Galleys FC
36 930 13:40 17:11 — ⛏ Fish Boom FC into Galleys
34 886 14:03 23:17 — ⛏ Fish Boom into Galleys FC
29 757 15:18 25:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,920 6,002 1,500 200 15,622 16,622
4,100 5,797 1,895 100 11,892 13,148
4,675 5,188 740 300 10,903 11,532
4,125 4,415 420 955 9,915 10,361
3,715 2,751 865 860 8,191 7,729
3,750 3,345 295 325 7,715 7,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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