AoeStats
← Ryzz

MegaRandom

507938739Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 39m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1353
+19
🇫🇷 Lithuanians · France
1331
+20
🇳🇿 Huns · New Zealand
1444
-21
🇳🇿 Mongols · New Zealand
1392
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 1,965 8:52 16:57 32:12
45 1,751 9:21 14:10 25:29 ⚔ Scout Rush
41 1,603 7:27 16:06 30:35 ⚔ Scout Rush
20 787 7:37 11:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,375 23,125 16,880 600 63,980 68,644
23,915 18,921 7,635 2,870 53,341 54,277
27,170 14,085 7,095 2,000 50,350 53,537
6,340 4,104 2,340 200 12,984 15,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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