AoeStats
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Lombardia

507863928Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 43m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Cumans · Paraguay
1447
+15
🇵🇾 Celts · Paraguay
1346
+20
🇵🇾 Bohemians · Paraguay
1323
+20
🇵🇾 Burmese · Paraguay
1285
+22
🇳🇴 Bengalis · Norway
1452
-20
🇺🇸 Ethiopians · United States
1425
-19
🇺🇸 Japanese · United States
1413
-19
🇳🇿 Byzantines · New Zealand
1411
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 2,523 10:26 15:40 35:10 ⛏ Fast Castle
54 2,324 9:22 21:41 34:29 ⚔ Archer Rush
48 2,084 11:33 18:08 33:46 ⛏ Fast Castle
39 1,666 10:46 15:04 30:37 ⛏ Fast Castle
36 1,541 11:41 15:25 35:05 ⛏ Fast Castle
35 1,493 10:34 15:47 35:10 ⛏ Fast Castle
34 1,451 10:13 14:36 36:06 ⛏ Fast Castle
27 1,171 11:31 16:07 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,080 16,697 17,995 1,600 62,372 67,828
24,715 14,996 9,720 3,620 53,051 60,754
28,275 13,556 8,810 2,250 52,891 59,911
16,325 16,517 11,930 1,600 46,372 49,370
17,055 16,576 9,245 2,150 45,026 48,278
18,345 13,064 9,675 2,195 43,279 44,871
11,225 13,854 10,020 970 36,069 41,173
14,000 15,500 4,280 1,145 34,925 39,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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