AoeStats
← Ryzz

Black Forest

507024024Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 40m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Romans · New Zealand
1408
+13
🇩🇪 Britons · Germany
1395
+13
🇨🇳 Khmer · China
1482
-18
🇨🇳 Spanish · China
1191
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,133 11:44 16:27 — ⛏ Fast Castle
43 1,734 11:56 16:05 30:38 ⛏ Fish Boom FC
35 1,392 11:00 14:40 30:35 ⛏ Fast Castle
35 1,394 12:07 16:04 31:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,050 18,103 7,955 2,450 40,558 50,057
19,480 14,313 4,390 1,580 39,763 44,894
16,805 14,742 5,785 1,665 38,997 43,859
11,560 10,384 2,850 1,075 25,869 30,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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